Hi! My name is Bendik Høydahl and I'm a sound designer and composer from Oslo, Norway. Having been an avid gamer from an early age, I decided to combine my skills and passion for audio with my love for computer games. I specialize in sound design, composition and implementation work for games, but I also offer my services for television and film. I have experience with Unity, Fabric and Wwise, and I'm a quick learner when it comes to teaching myself new software and systems. If you're looking for an audio designer who is as passionate about games and visual media as you are, please don't hesitate to get in touch with me. I am always looking for interesting new projects and collaborators!
Interactive Audio Demo
Sound Design Showreel
Redesign of the audio in the game Limbo, up to the first encounter with the giant spider. I went for an evocative/atmospheric audio style. All audio assets were recorded by myself, and implemented using the Wwise middleware tool. All rights for the original game belong to Playdead Studios (check them out if you haven't - they are awesome!)
- Dreamfall Chapters - "Best Audio" - Spillprisen 2016 (partial sound design)
- Eggggg - "Game of the year - small screen" - Spillprisen 2016 (sound design)
- Mørkredd - "Nordic Sensation Award" - Nordic Game Awards 2017 (music & sound design)
First week at Funcom - I'll be working on Conan Exiles for the next months!